Set in 1970, this game serves as an almost direct sequel to the events of the phenomenal Metal Gear Solid 3: Snake Eater and is better served as a game to play after that one due to how much it hinges on that game’s plot. One thing that definitely holds up in Portable Ops though is the story. However, it wasn’t quite built from the same solid materials as the rest of the Metal Gear Solid franchise, so there are a few things holding it back from sharing space with the spectacular core series games. The importance of Portable Ops’s story is an issue on its own, but the game it’s tied to can still be enjoyable despite the woes of making it work in the main series. It is said that Portable Ops did occur in the Metal Gear universe, just that some parts of it might contradict other titles… something that has been true of essentially every Metal Gear title due to Kojima’s constant alterations to the timeline and history. Most of this comes from the fact that, despite being written and touted as a canon part of the Metal Gear series for quite a while, the other PSP Metal Gear title Peace Walker lead to series director Hideo Kojima somewhat dismissing this title as a side story rather than part of the core canon. Metal Gear Solid: Portable Ops often gets short shrift compared to the rest of the Metal Gear Solid series.
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